// main.h

#define MAX_TEXTURES 10
//#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>

#ifdef MAIN_CPP				
// texturas
#define BACK_ID		2		// The texture ID for the back side of the cube
#define FRONT_ID	3		// The texture ID for the front side of the cube
#define BOTTOM_ID	4		// The texture ID for the bottom side of the cube
#define TOP_ID		5		// The texture ID for the top side of the cube
#define LEFT_ID		6		// The texture ID for the left side of the cube
#define RIGHT_ID	7		// The texture ID for the right side of the cube

unsigned int g_Texture[MAX_TEXTURES] = {0,0,0,0,0,0,0,0,0,0};				

#else					
extern unsigned int g_Texture[];				

#endif
